Make No Wonder is an HTML5 game where you explore a procedurally-generated wilderness landscape,
collecting resources and building structures and tools to survive.
The game was designed and coded by Matthew Hollett, and is under active development (mostly finished, but I'm still adding things).
You can read some development notes on my blog.
Make No Wonder was coded in HTML, JavaScript and PHP. It uses jQuery, HTML5 Canvas and Joe Lambert's requestAnimationFrame shim. Jason Brown's blog post Terrain Generation with Canvas and JavaScript was really helpful during development.
I received a Professional Project Grant from the Newfoundland and Labrador Arts Council to work on this project. This has made a huge difference in the amount of time I am able to devote to the project, and I'm very thankful for their support.
You can link to Make No Wonder at matthewhollett.com/wonder/.